Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 741

How code is structured. For questions on the internal design of a game engine.

2 votes

Why use asset manifest files?

As a general design pattern, manifests are useful when you want to collect all the information about a disparate set of objects into a single place. It doesn't have to be about archive/packed files, o …
MrCranky's user avatar
  • 6,068
13 votes

How to organize a game engine in C++? Is my use of inheritance a good idea?

Depends on what you mean by 'good'. It will get the job done, certainly. It has plenty of up-sides, and down-sides. You won't find them until your engine is much more complex. See this question on SO, …
MrCranky's user avatar
  • 6,068
7 votes

Event-driven Communication in a Game Engine: Yes or No?

Great answers so far from James and Ricket, I only answer to add a note of caution. Message passing / event driven communication is certainly an important tool in the developer's arsenal, but it can e …
MrCranky's user avatar
  • 6,068
10 votes
Accepted

How do I design a game framework for fast reaction to user input?

For an in-depth study of latency in games, Mick West is the undisputed master. Read these two articles first, and it will make everything else make so much more sense. There are two aspects to this. T …
MrCranky's user avatar
  • 6,068
22 votes
Accepted

Correct way to abstract an XBox Controller

There is no one perfect mapping that gives you a platform specific abstraction, because obviously most of the identifiers that make sense for a 360 controller are wrong for a PlayStation controller (A …
MrCranky's user avatar
  • 6,068