Questions tagged [xbox-controller]

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24 views

How to support more than 4 XInput controllers?

I'm making a multiplayer game in GameMaker Studio 2. The game supports upto 12 controllers, where the first four are XInput controllers. The rest would be DirectInput. If I try playing with 8 Xbox ...
0
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1answer
41 views

Is it legit to use Custom Controller Buttons for PC Games in Unity?

Not sure if this is off topic, but I have a problem. I'm making buttons for my own controller in my Game. For example, the attached images will appear to indicate the player to press the A or B ...
2
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1answer
316 views

Input.GetAxis returns wrong sign only for 1 and -1

I'm using an Xbox 360 controller on Windows 10 with Unity, and the maximum values have the opposite sign as the rest of that side. For example, if I tilt the stick up, I get values from 0.1 to 0.99, ...
2
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1answer
856 views

How can SDL tell what Xbox360 controller is what player?

I init my controllers like this: ...
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2answers
6k views

Unity3d - How to use controller joystick to look around?

I try to use my xbox controller as input device for a game targeted to run on windows. However the documentation fails to explain how to set it up. E.g. how can I use the right stick from my xbox ...
2
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1answer
2k views

Unity Controller navigating UI

I want players to be able to use a controller to navigate our game's menus. We use Unity's new UI, and in the EventSystem have specified a controller axis for our vertical axis. However the selection ...
2
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0answers
86 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
2
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2answers
5k views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any input ...
1
vote
1answer
2k views

Handling XBox 360 Controller Connections in LibGDX after Game has Started

I am currently making a game with the java library LibGDX and want to add XBox 360 controller support using the GDX-Controllers extension. At the moment I have a setup where I create a listener to ...
2
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1answer
1k views

Xbox Controller Not Connecting in Monogame Project

I have recently been playing around with the support of the wired XBox 360 controller in Windows development. I am developing in C# in Visual Studio 2012. I have created 2 projects. The first (...
11
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1answer
470 views

How to know if the player is signed in?

I was wondering if there's any way to know if the "player" is signed in or not? Something like this: ...
5
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1answer
829 views

Does SDL running on Mac OS not recognize Xbox controllers?

I'm trying to learn a bit of SDL, and have been bouncing between Windows and Mac platforms, but am noticing that an SDL program running on my Macbook doesn't recognize the presence of the Xbox ...
-4
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1answer
2k views

How was the Castle Crashers game for X-box made? [closed]

The graphics and animations for Castle Crashers were definitely made with Adobe Flash. But as far as I know X-box doesn't directly support Flash and Adobe Air technology. I love flash for 2D game ...
5
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3answers
4k views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
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1answer
1k views

Maximum number of controllers Unity3D can handle

I've been trying to find out the maximum amount of xbox controller Unity3D can handle on one editor. I know through networking, Unity is capable of having as many people as your hardware can handle. ...
3
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2answers
220 views

Is there a expected set of button mappings games commonly use?

I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
0
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1answer
52 views

Camera changes view when controller connected

I have a weird situation. I have a model set to 0 for X,Y and Z. My camera's position is set to: 0 (X-value, but updates when the model moves around) the model's height + 20f (about the same level as ...
0
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1answer
741 views

Moving Character in C# XNA Not working

I'm having trouble trying to get my character to move for a game I'm making in my sparetime for the Xbox. However, I can't seem to figure out what I'm doing wrong , and I'm not even sure if I'm doing ...
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2answers
916 views

How can i make my program use 2 windows?

I'm working in Xna 4.0 and iwant to make a program that uses the same code in 2 different windows. What i want out of this is that one player plays in one window and the other player to play in the ...
0
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1answer
1k views

Gamepad API For Multiple Pad Types

I'm a C++ newbie working on adding gamepad support to Moai as a learning exercise and because I'd like to be able to use a gamepad with it. I'm starting by implementing the Xbox 360 gamepad via XInput ...
5
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3answers
4k views

How to get smooth circular input from a thumbstick in XNA?

I have a mouse-based game that I'm trying to get to work nicely with the Xbox gamepad. My major issue is trying to get the cursor to move smoothly like it does with the mouse. Using GamePadDeadZone....
4
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2answers
2k views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
8
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1answer
851 views

When pausing an XNA Xbox game and showing a “pause menu”, which controller buttons should I use?

I'm making a simple 2D XNA game for Xbox 360. My game can be paused by pressing the Start button on the Xbox controller. While paused, a simple menu pops up with ...
12
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2answers
801 views

Correct way to abstract an XBox Controller

I've got a XBox360 controller which I'd like to use as input for an application. What I can't work out is the best-practice way to expose this via an interface. Behind the scenes, the class which ...
4
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2answers
1k views

How do I get consistent Xbox360 Controller input across Linux, Mac, and Windows?

I'm developing a browser plugin to provide joystick access to all browsers on all platforms. The issue that I'm running into is that OS X doesn't seem to provide Xbox 360 joystick input without ...
4
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2answers
2k views

How can I get six Xbox controllers to provide input to an HTML5 game?

I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player ...