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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

0 votes

How to access UI elements in a canvas in UnityUI

There are multiple possibilities here. You can use the static function GameObject.Find() to find a gameobject by name in the entire scene. However, this function is a bit slow so try to call it only …
Sheikz's user avatar
  • 238
0 votes

Wall checking not working correctly

Why are you casting the ray twice? First cast the ray: RaycastHit2D hit = Physics2D.Raycast (wallCheck.position, Vector2.right, wallCheckDistance); Then, verify if anything is hit: if (hit.collide …
Sheikz's user avatar
  • 238
6 votes
Accepted

How to handle multiple enemies with the same script?

The start of your reasoning is good, but you get lost when trying to reduce the enemy HP. Let's restart from the Sword: In your Sword script, you have a function OnTriggerEnter2D. In this function, y …
Sheikz's user avatar
  • 238
3 votes
1 answer
4k views

My player sprite get stuck to walls while moving along

I am not using any physics codes, I would just like to make it work with the built-in Unity physics. …
Sheikz's user avatar
  • 238
1 vote

Determine facing direction mecanim 2d movement

Add a Vector2 private variable to your class. This variable will tells you at any time where your character is facing: private Vector2 facingDirection = Vector2.zero; ... void FixedUpdate () { V …
Sheikz's user avatar
  • 238
1 vote
1 answer
2k views

How to combine tiles in a procedurally generated level in 2D tile based maps?

I am developing a 2D tile-based top-down game. It is currently instantiating square objects with a sprite renderer to procedurally generate the map. Each floor and wall is a 1-unit wide object. I ha …
Sheikz's user avatar
  • 238