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Audio (heard) output of a game.
7
votes
Accepted
Space & Sound? Defying Physics?
Seems strange to pick apart on just the fact that you could hear sound. … They know things make sound, so they expect things to make sound. When they don't, it's something wrong with the game and it's less entertaining. …
1
vote
Accepted
Unity Sound effect playing too many times
PlayOneShot does not alter isPlaying. See here. So isPlaying will always be false.
A simple fix is to change your input to only trigger once. Instead of Input.GetKey("space") you can use Input.GetKey …
1
vote
How to move around in a map and remember position?
Design your game as if you were to display the player's location on a map, then instead of showing which square they're in, play the sound for the square they're in. … When the player position is inside one of the zones you've specified in your map, you play the sound for that zone. …
6
votes
Accepted
Unity: stop/play only background music
You can access any object in your hierarchy by searching for it:
GameObject soundObject = GameObject.Find("BackgroundSoundObjectName");
Then you're likely going to want to access the AudioSource co …
1
vote
MonoGame InstancePlayLimitException on Windows w/ OpenGL
Wrap your sound code in an exception handler and examine the conditions that led to the exception being thrown. …