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This tag should be used for questions on the management of scenes (in the game engine) , across any platform. Note that the tag of the platform you are using needs to be added also.
2
votes
Load previous (last) scene used in unity3d
manager game object is created in the first scene. … Then, just use the scene manager to handle all your scene changes, and you'll easily be able to go back a level. …
14
votes
Accepted
What caused "falling out of the world" and what fixed it?
"Cracks" in the geometry mostly. These games have a few things in common, they have gravity and they have collision detection.
These anomalies are locations where the collision detection failed in s …
4
votes
Accepted
Help understanding camera/scene Unity
This is the difference between the UI and the in world objects. Your main menu is a screen space UI, the rest of your objects are in world objects, likely sprites.
The reason they're vastly different …
1
vote
Instead of using yield wait for seconds can I use a UI button for async?
public class IntroToForest : MonoBehaviour
{
public bool buttonPressed = false;
void Start()
{
StartCoroutine(LoadScene("Forest Map"));
}
IEnumerator LoadScene(string scene … )
{
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(scene);
asyncOperation.allowSceneActivation = false;
while (! …