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This tag should be used for questions on the management of scenes (in the game engine) , across any platform. Note that the tag of the platform you are using needs to be added also.

2 votes

Load previous (last) scene used in unity3d

manager game object is created in the first scene. … Then, just use the scene manager to handle all your scene changes, and you'll easily be able to go back a level. …
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14 votes
Accepted

What caused "falling out of the world" and what fixed it?

"Cracks" in the geometry mostly. These games have a few things in common, they have gravity and they have collision detection. These anomalies are locations where the collision detection failed in s …
House's user avatar
  • 73.3k
4 votes
Accepted

Help understanding camera/scene Unity

This is the difference between the UI and the in world objects. Your main menu is a screen space UI, the rest of your objects are in world objects, likely sprites. The reason they're vastly different …
House's user avatar
  • 73.3k
1 vote

Instead of using yield wait for seconds can I use a UI button for async?

public class IntroToForest : MonoBehaviour { public bool buttonPressed = false; void Start() { StartCoroutine(LoadScene("Forest Map")); } IEnumerator LoadScene(string scene … ) { AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(scene); asyncOperation.allowSceneActivation = false; while (! …
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