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XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.

2 votes
Accepted

NullReferenceException problem when loading savegame in XNA 4.0

You need to get a device first using StorageDevice.BeginShowSelector In the Async callback of that method, you can assign the device to your variable. Only then can you call methods on it. See Getting …
George Duckett's user avatar
11 votes
Accepted

The true cost to get my XNA game on XBox?

You can commercially release games on the xbox as a live indie game with the express version. I believe you can release PC games too. The xbox you develop on does need a hard-drive. You need (at leas …
George Duckett's user avatar
0 votes

RenderTarget2D behavior in XNA

Change this: for all sprites: { graphicsDevice.SetRenderTarget(D); <draw sprite i> graphicsDevice.SetRenderTarget(P); <Draw D> } to this: for all sprites: { graphicsDevice.Set …
George Duckett's user avatar
2 votes
Accepted

Setting variable values in XNA 4.0 from an XML file

Typically you would use the content pipeline to do this automatically. See Customizing the IntermediateSerializer. Create a library project that has your type in it (with no serialize/deserialise meth …
George Duckett's user avatar
1 vote
Accepted

Loading files during run time

The content pipeline cannot do that (without a bit of hacking about), it processes content as part of the project's build process. Just use regular .net functions for monitoring file changes, FileSys …
George Duckett's user avatar