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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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Unity is reimporting everything! How do I stop that?
However, despite those programs not accessing anything, Unity still reimports the whole project every time I alt-tab out. … Question
How do I stop Unity from reimporting everything without constantly killing Unity? …
2
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answers
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How do I speed up/slow down audio without changing the pitch, and vice versa?
Using Unity's own default AudioSource, there is a pitch slider. However, that pitch slider affects both the speed and the pitch.
Short of doing the speed up/slow down in an external program and import …
1
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How to detect aging signs with ARkit / AR foundation?
You don't, and can't.
Although ARKit/ARFoundation has face detection algorithms employed, it is only used for detecting landmarks and converting that into virtual space coordinates, of which you can …
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Wave spawner, wave number and word length
In the WordSpawner.cs file, I'm trying to set the limit of the length of words that are displayed. for eg. in the first 15 seconds I want the length of words to be 3/4 and between 15-30 seconds 5/6 …
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votes
Smooth behaviours at high Time.timeScale
When I set the Time.timeScale in unity very high, many scripts seem to do werid things (because of the high deltaTime they use for their logic). … Is there an option to let unity split up one update - call with a high deltaTime to multiple calls per frame, each with a lower deltaTime? …
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vote
2
answers
550
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My mesh has holes in it. How do I make those invisible faces show?
However, when I import it into Unity, there are holes in it. … Is there any way to get Unity to recognise these faces?
Also, it is worth noting that these holes happen to be all the tris faces on this model, and are all (mostly) along the UV seames. …
4
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3
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Why can't I rotate anything to be "more than 360 degrees or less than 0 degrees"?
I've been trying to make an animation in Unity, but most assets already come bundled with everything facing at 0 degrees, not to say it's a bad thing. … But then again - Unity could be simply remapping them, whcih is not the case. …