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Adobe ActionScript is the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.

0 votes

Internationalization (i18n) in Flash games? Is there an easy way?

Bind your components to a flash.utils.Dictionary object. A Dictionary is basically an associative array. If you swap one with another, and your bindings are in place, the views will change automatical …
1 vote

Managing flash animations for a game

Timeline animation is fun and quick to create. As you mentioned only the image(s) in the tile changes. I would create a tile (with animation) on a the timeline and load the image(s) into it. Use frame …
kosmoknot's user avatar
  • 121
0 votes

Level editor event system, how to translate event to game action

Action/Result is a function of a bunch of variables e.g. f(x,y,z ... ) First, establish what the x, y, z etc are and then what the resulting action will be. Think of x, y, z as tile (its position, st …
kosmoknot's user avatar
  • 121
2 votes

Reusable skill class structure

Language and words are extremely important in programming. And your "situation" is the result of their misuse in abstracting classes. You need to determine which of the two are happening here. Readin …
kosmoknot's user avatar
  • 121
0 votes

Flash framerate reliability

The question you need to ask yourself is: Is the duration of this motion related to the frame rate of the final swf? In the past the only to create motion was through the timeline or enterFrame makin …
kosmoknot's user avatar
  • 121