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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
1
vote
Libgdx getting screen size
You dont need to specify android screen fix size if you want you Libgdx project on all android Devices.
I have test this. …
1
vote
0
answers
439
views
error in post a screen shot of game scores with Android Intent in LIbgdx game [closed]
I have developed this game using Libgdx framework. I have created an interface in Core class.
Here is its Intent share specific code. … becuase its libgdx framework.
Secondly on Android side obviously Canvas, Bitmap all would be from Android. …
2
votes
0
answers
447
views
Is there a way to capture back button twice in same activity libgdx game
Can anybody tell me if there is a possibility to capture back button twice in same activity in libgdx. …
1
vote
1
answer
2k
views
how to remove game objects after on overlap in LIBGDX game
I have gold stars in my game that give score to game hero if the hero overlap with the star. What I want is to remove star once it overlap with hero object.
I give score by checking overlap with this …
3
votes
2
answers
5k
views
Why table in libgdx game give wrong position
Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw
table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight …
0
votes
1
answer
978
views
Is it possible to create sqlite database only for android in LIBGDX game? [closed]
I want to know if I can just implement sqlite database for android in libgdx game? … Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite database. …