Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
In computing hardware is the physical objects like the CPU, graphics card, monitor, keyboard, joystick, mouse, memory modules, hard drive etc. This is in contrast to software, which is the operating system, applications, programs etc.
8
votes
Accepted
What kind of digitizing tablet did developers use back in the day?
I doubt they did. The majority of the true old school art (80's to early 90's) was done with a plain old mouse and pixel-pushing (raster) software like Deluxe Paint (now known as Cosmigo Pro-Motion).
…
27
votes
Do I really need to use a graphics API?
It's necessary because unless you want to spend years writing what is essentially driver code for the multitude of different hardware configurations out there, you need to use an API that unifies against … existing drivers written by GPU vendors for all popular operating systems and hardware. …
2
votes
Accepted
How can I check for Shader Model 3 support?
You'll need to check the GPU capabilities through D3DCAPS (check the DirectX SDK docs if you don't know it). More than just determining the shader model, you can check for specific capabilities suppor …