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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
0
votes
How to make the transform rotate backwards but in FixedUpdate instead in coroutine?
How about using WaitForFixedUpdate instead of WaitForEndOfFrame? You should put the yield before your code to ensure your code is called in FixedUpdate.
Also, I find tracking the elapsed time easier t …
1
vote
Method of compressing tile data
My friend suggests to use an enum and represent each block with a number and work with bytes, reasoning that numbers are faster to compare
If you write your files as utf8, then you are effectively d …
0
votes
How to handle bloat that comes with derivative ScriptableObjects?
I think your question is two parts: how do I deal with a massive number of subclasses and how do I deal with many data objects. I'll address the first question.
To further clarify, I have "Pickups" t …
0
votes
Camera doesnt track player properly on different resolution
In unity, you can use Cinemachine to define a region on the screen and the camera will move to keep your object inside that region. I think the Framing Transposer is the behaviour you're looking for. …
1
vote
Interacting with UI with a locked cursor?
the player has to look at the buttons and click
So you have a fixed reticule and you need to aim and click at buttons? Add colliders and raycast to detect hits on the buttons. You can put all of you …
2
votes
How can I get Steam username and avatar image from leaderboard?
SteamUtils.GetImageRGBA(avatar_id, image, (int)(width * height * 4));
avatar = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false, true);
avatar.LoadRawTextureData(image);
// Unity …
1
vote
Fill Animation component during OnValidate()
I wouldn't recommend OnValidate for adding editor controls. Instead, you can use a CustomEditor to add a button to your component's Inspector display (I think you could even make one for the Animation …
0
votes
How can I resize a game object using single drag handle?
I'll give a brief answer to complement Fabio's great but in-depth answer: you need to set target.transform.localScale of the object to change its size.
To determine the scale, you need some kind of fr …
0
votes
Loading .PNG file and using it for UnityEngine.UI.Image
If you load files with WWW, it creates the texture for you. You can use WWW to load files from disk. The downside is that you need to wait for WWW to complete so a coroutine is required (not necessari …
0
votes
Unity - Autoscroll when selecting buttons out of viewport
If you want to use BaseInputModule's movement (which could support gamepad with an appropriate InputModule), you'll want to modify verticalNormalizedPosition based on the position of your selected obj …