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Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games across a range of platforms.

2 votes
1 answer
6k views

Unreal engine 4 - Actor not updating (when instancing on c++)?

My custom actor (containing a few custom UMeshComponent) does not update when I change its location or the visibility of its components. I instantiate it this way in StartPlay() of my GameMode class: …
arthur.sw's user avatar
  • 291
1 vote
1 answer
3k views

UE4: Subclass problem: cannot access private member declared in parent class?

I get the following error: [...]\ClassB.cpp:7: erreur : C2248: 'UClassA::UClassA' : cannot access private member declared in class 'UClassA' [...]\ClassA.h:12: see declaration of 'AClassA::AClass …
arthur.sw's user avatar
  • 291
1 vote
0 answers
5k views

How does the Unreal Engine transaction (undo/redo) system work?

I would like the transaction system to handle the create/update/deletion of some custom objects. Then I can proceed as follow: // Create custom object: GEditor->BeginTransaction(FText::FromString("C …
arthur.sw's user avatar
  • 291
1 vote
0 answers
76 views

How to use GetViewProjMatrix().TransformVector(LineDirection) in UE4?

I try to project a 3D vector (a direction, not a position) in screen space, but it does not return satisfying results: FVector LineDirectionOnScreen = EdMode->ViewMatrices.GetViewProjMatrix().Tr …
arthur.sw's user avatar
  • 291
2 votes
1 answer
3k views

How to avoid gimbal lock in Unreal Engine (c++)?

I created an orbit camera (sometimes called turntable camera; similar to the one with the "use UE3 orbit controls" setting in a static mesh view). I attached the camera to a USpringArmComponent with …
arthur.sw's user avatar
  • 291