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A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.
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How do I create the visual effect of transitioning between night and day?
I am making an open-world project in Unity 4.5.5 and I want to create a visual effect of transitioning from day to night? The Legend of Zelda: Wind Waker HD has a great example of such a transition.
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How to animate clouds [closed]
I am creating an open-world in Unity 4.5.5 and I do not know how to make the clouds move. This video of The Legend of Zelda: Wind Waker HD is a perfect example of the clouds moving in the sky. How can …