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Questions tagged [skybox]

A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.

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1answer
45 views

How Frustum Culling and Sky Box Working Together ? The skybox appears where it should not appear

When i did frustum culling, far parts of land not rendering. It is good like i want. But after I see sky box instead of these parts. My question is, is this normal ? Or what i need to see or what i ...
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0answers
28 views

Realistic intensity of a sun in Unity to match the outside world

I am creating an ARCore application in Unity where I want to make lighting shadows that match the real lighting outside. For this, I have made a rotational directional light that simulations the ...
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0answers
44 views

How to make backgrounds for 3D games? [closed]

I've started to study game design and I couldn't really find an answer for this one. Let's imagine a small level with a nice (non passable) background in the distance. The background has mountains, ...
4
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1answer
150 views

How to create a skybox in an infinite world like minecraft?

I'm making a minecraft-clone game in C++ using OpenGL. I created a skybox using OpenGL's cube map but the camera can go outside of the skybox since it's an infinite world. Then I changed it to update ...
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0answers
47 views

SuperBible Skybox

I'm reading the SuperBible book which describe and interesting way of rendering a skybox. The Idea is to render only a plane, instead of a cube, and only change the texture coordinates depending on ...
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1answer
156 views

DDS load texture and cubemaps

I'm trying to render a skybox with a cubemap on it and to do so I'm using DDS Texture Loader from DirectXTex library. I use texassemble to generate the cubemap (texture array of 6 textures) into a DDS ...
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1answer
394 views

Unity procedural skybox shader texture stretching

I am using the procedural skybox shader that Unity provides, but have tweaked it so that I can have a cloud texture. The problem I have, is that the texture is not tiling correctly, even though it is ...
5
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1answer
148 views

In VR Games, i frequently notice that skyboxes look too close. Would this be a method for making them appear more distant, especially for space games?

I was playing Star Trek Bridge Crew, and noticed that the starfield looks oddly close. The same goes for the sky in other games. I realized that this is because when rendering the skybox in a game, VR ...
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1answer
174 views

Render 2D texture on the cube texture at given location

I would like to simulate a moving sun on the sky. What I have managed to do so far is calculating the exact location of the sun, that is the 3D direction vector from the camera's position in the world ...
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1answer
140 views

Black Area in skybox in opengl [duplicate]

Hi I am using opengl and I am having a problem if I go further from the skybox with the camera I get black areas, a smaller radius of the skybox will make the camera too close to the object to stay ...
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1answer
54 views

Panorama from cube map without geometry

Is it possible to achieve effect equivalent to looking on the cube textured from cube map from its center, but without creation of its faces (6 quads or 12 triangles)? Say, one needed a skybox, but ...
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2answers
284 views

How to remove skybox in unity using C#

How to change or remove Skybox on run time in unity using C#? Is there any way to remove it while its not even required? Or load it using http link for material we are using in Skybox.
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0answers
290 views

Blending between 2 cube maps using the procedural skybox shader

I want to create a day night cycle using the procedural skybox shader. The shader doesn't have options to do any blending between cube maps. I want to be able to set a cloud cube map and a night ...
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2answers
584 views

How do I create a view matrix that does not contain the camera translation?

I'm looking at this tutorial https://capnramses.github.io/opengl/cubemaps.html about half way down the webpage, there is a description of a vertex shader ...
2
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1answer
301 views

OpenGL Cubemap skybox edge issue

I implemented a skybox into my program using a tutorial, and using the provided 6 textures from that tutorial to make a cube map texture, my skybox looked fine. However, ever since then every other ...
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0answers
564 views

Video play in unity3d skybox

I want to play 360 video in skybox. Is there any direct way avaiable to do this task. One long, boring, inefficient procedure which seems that Convert 360 to frames Convert frames into cubmap Use ...
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1answer
119 views

How do I center a sky sphere on the camera?

I'm trying to render a sky using D3D 11. What I have seen in tutorials so far uses cube mapping, which I don't want to use. I want to create a sphere, texture it, and center that sphere on the camera, ...
2
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1answer
273 views

Combining skydome and fog

I am developing a 3D game in DarkBASIC Professional, and I have a theoretical problem with the combination of skydomes and fog in general. My question is not specific to a programming language, so I ...
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1answer
33 views

Advice on how to approach building background glow for 3d galaxy?

I've got a proceduraly generated 3d galaxy galaxy, very large. Milky Way scale. It is broken up into sectors, where I can relatively quickly get the star density and average star color of any given ...
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1answer
352 views

Texture being stretched when using D3DTADDRESS_CLAMP

I'm trying to create a skybox using a cube and using one of this textures: http://forum.unity3d.com/threads/mundus-skybox-pack-01-released.202748/ I've got it working well, but I noticed there are ...
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0answers
178 views

Trouble creating fog and lighting in unity [closed]

I am trying to create a model in unity that looks like this picture by Escher I can create the lattice, however, I can not create the fog and background/lighting effect. When I adjust the fog in ...
5
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2answers
3k views

How do I convert a panorama image into a skybox?

I have two panoramas (1, 2) that are the same but are shaped a little different. I don't care which one, but how should I go about converting them into a Skybox? I was looking for something like ...
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0answers
459 views

Is it possible to generate a Spheremap from a Texture2D in Unity at run-time?

I was trying to create a spheremap from a Texture2D for a skybox at run-time (Standalone build) in Unity. Does anyone know if this is possible and how to do that in Unity? In the editor you can set ...
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1answer
336 views

Rotate about a skybox

I'm a beginner with OpenGl so please discount my ignorance. I've managed to create a skybox (with a texture mapped cube) and would like to rotate the view (eye) around the center of the box, so I can ...
2
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1answer
582 views

How can I prevent seams when attempting to create a skybox for Unity5?

After following the documentation for how to create a skybox, seams are appearing around all sides of my 6 textures (sorry for faintness of image): There are no active lights in my scene. What am I ...
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2answers
1k views

Problems with rendering a SkyBox

At the moment I'm writing an Android OpenGL ES 2.0 game but now I get stuck on rendering a SkyBox. Here is my (a bit simplified) code for the SkyBox: ...
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2answers
2k views

How do I create the visual effect of transitioning between night and day?

I am making an open-world project in Unity 4.5.5 and I want to create a visual effect of transitioning from day to night? The Legend of Zelda: Wind Waker HD has a great example of such a transition. ...
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1answer
3k views

How to animate clouds [closed]

I am creating an open-world in Unity 4.5.5 and I do not know how to make the clouds move. This video of The Legend of Zelda: Wind Waker HD is a perfect example of the clouds moving in the sky. How can ...
5
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2answers
1k views

Skybox rendering

I am sorry if this is trivial, but I got into OpenGL just very very recently. I am trying to render skybox (with cubemaps) and this is what I have done: Created a VBO with vertices positions (36 of ...
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2answers
926 views

How do I ensure my skybox is always in the background, with OpenGL?

I created a skybox in OpenGL (through LWJGL), but the only way I found to render it behind all objects was to make it very big. This leads to ugly edges between the 6 skybox planes. Optimally, I ...
1
vote
1answer
566 views

Skybox: OpenGL texCUBE vs a textured cube

In OpenGL, the typical way that I've seen to set up a skybox using cubemapping is to create a cube in camera space, prepare a cubemap sampler with the appropriate six-sided texture, and then in the ...
2
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2answers
396 views

Problem draw SkyBox behind my sun - XNA

I try to create a small and simple 3D games on XNA. I recently started to add a skyBox after added a sun in my game with the sample by Microsoft here http://xbox.create.msdn.com/en-US/education/...
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1answer
506 views

Using sky for indirect lighting - should I remove the sun?

I'm attempting to achieve slightly more realistic ambient lighting in outdoor scenes using the sky cubemap. When rendering an object, I first calculate the direct lighting contribution using ...
4
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1answer
2k views

How do I convert a horizontal, panoramic skymap texture into a “dome” version of itself?

How do I convert the following skymap image: into a "dome" version like the one below? I'm looking towards making use of Adobe Photoshop for the task at hand. However, I'm at a loss on what tools I'...
3
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1answer
2k views

Day and Night Cycles and Skybox Blending

I've been working on adding day/night cycles and random weather to my project using the Neoaxis engine. The day/night cycles itself is pretty simple, just rotating the "sun" light around the Y axis. <...
2
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1answer
4k views

Is there a way to create a sky-sphere instead of a skybox in Unity3D?

In a 3D game, how can I make a sky background seen at the horizon? I tried adding a texture to the skybox but since it's a box it looks horrible. When I'm not using a texture it's not notable that it ...
23
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1answer
7k views

Does HDR rendering have any benefits if bloom won't be applied?

At the moment I use an image based light in my game for environment lighting. I sample a sky cubemap to get diffuse and specular lighting. At the moment I use a HDR rendering pipeline - the skybox ...
12
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1answer
15k views

Implementing a skybox with GLSL version 330

I am trying to get a skybox working with OpenGL 3.3 and GLSL version 330. I could not find a completely modern OGL skybox tutorial anywhere on the web, so I modernised an older one (using ...
3
votes
2answers
4k views

Realtime fisheye to cubic or spherical panorama transformations with OpenGL or pixelshaders

I'd like to transform a sequence of circular fisheye-images to cubic or spherical panorama images to be used in a panorama-viewer based on OpenGL. The viewer-part is nemas problemas but the transform ...
3
votes
1answer
2k views

Skysphere to Skybox Texture Conversion

I am working on a hobby project and implemented a skybox, no big deal. Now I bought (licensed) a few really nice sky textures. Unfortunately the textures are projected for a skysphere. I could ...
17
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2answers
8k views

What are the differences between a skybox and a skydome?

What are the differences/pros/cons between a skybox and a skydome?
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1answer
337 views

Triangles in the corners of skybox

When looking at the corners of skybox this happens: http://i.imgur.com/H8XvS8I.jpg How to get rid of this? 6 skybox textures are 2048x2048px each. Tried changing Near and Far clipping of the main ...