Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 39915

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.

5 votes

How might I eliminate asymmetrical gameplay caused by turn order?

A non random way to do it, its making that to be the first player is a choice of the players. I mean, you can take the stone resource, the peasant or the first player turn token, flag, or any other m …
Undume's user avatar
  • 124
1 vote

How to balance experience gain with player collaboration?

Don't share the experience in an equal way. I mean if there are 2 players grinding together, don't share the experience in a 50% for each. Boost up it, make that each one get 60% of the experience. …
Undume's user avatar
  • 124