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Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.

4 votes
0 answers
438 views

How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)

Does anyone know how to create a Texture feedback effect in Stage3D / AGAL? I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place! I'll share with y …
chamberlainpi's user avatar
-1 votes
2 answers
452 views

Could a large number, such as 255.000255 be converted to it's RGB channels in a Shader langu...

The flow of execution would be: In Flash (in my case), pass the value 0xff00ff (Magenta) to a free Vertex Constant register of FLOAT_1 (so it only uses one field of that register). …
chamberlainpi's user avatar
2 votes
1 answer
486 views

Can using different vertex-buffers for each vertex-attributes be good in certain scenarios?

Is there scenarios where this is actually good practice? Or does it slow down performance? Example: //Vertex format is: //X, Y, U, V var myXYs:Vector.<Number> = new <Number>[ -1, -1, 1, -1, 1, …
chamberlainpi's user avatar
4 votes
1 answer
707 views

How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? …
chamberlainpi's user avatar
2 votes
2 answers
2k views

Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?

Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. …
chamberlainpi's user avatar