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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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What is the term for collectibles which enhance storytelling (i.e. audio logs, bestiary entr...

If you're looking for a more general term, Tynan Sylvester refers to details which provide flavor but don't directly impact the main gameplay as "Hair Complexity." Hair complexity is my term for p …
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