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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

0 votes
1 answer
279 views

Windows Phone XNA guarding storage data

For a typical windows phone game where storage files could contain high scores or in-game currency data, how does one go about protecting these files from user tampering?
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2 votes
1 answer
2k views

MonoGame audio format

MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the c …
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  • 329
1 vote
2 answers
1k views

Mobile game textures sizes

I am developing a Windows Phone 7 game using XNA 4.0 which I plan to later port to iOS and android using Monotouch and Monodroid. My question is how to determine what texture size should I include? …
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  • 329
2 votes
1 answer
204 views

Should I store ads in the background or recreate them every time I need them?

I am developing an XNA game for Windows Phone 7 and 8. The game is level-based. After finishing each level a screen comes up with a bit of stats summary. …
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  • 329
1 vote
0 answers
340 views

SpriteFont not found in Nuclex Framework

I am using MonoGame to port my XNA Windows Phone app to iPhone. All is well, except that my fonts look distorted/smudged on the iPhone. … They basically let XNA compress them, then MonoGame uncompresses them and re-compresses them again in PVRTC, causing the distortion. …
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  • 329
2 votes
1 answer
490 views

XNA Framework Reach profile does not support separate alpha blend

It is an Silverlight/XNA app that runs on Windows Phone 7.1 & 8. I have BugSense incorporated into my app. … The error from BugSense is as follows: XNA Framework Reach profile does not support separate alpha blend. BlendState.ColorDestinationBlend and AlphaDestinationBlend must be set to the same value. …
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  • 329