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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

1 vote
1 answer
668 views

How to get/edit the script of the built-in "Character Controller" component?

I was using Unity's Character Controller component, but I found it very limited and wanted to tweak some things. I thought about creating my own character controller from scratch, but it would be much …
Alexandre Marcati's user avatar
1 vote
0 answers
265 views

Unity - How to implement water trigger?

I'm coming from Unreal, and in Unreal each collider triggers its own event inside the same 'actor' script, but maybe that's not the best way to do it in Unity? …
Alexandre Marcati's user avatar
1 vote
Accepted

How can I improve collision padding against level geometry in my 2D game?

This is a right triangle. You can get the angle A in degrees by getting the angle between a horizontal vector and the normal. And then you get the red vector length by doing: cos A = adjacent leg / h …
Alexandre Marcati's user avatar
0 votes
1 answer
613 views

Does MonoBehaviour have a method that is called in editor when the object is created?

This is useful for some things, but Unity documentation says that you shouldn't try to use the constructor of a MonoBehaviour. …
Alexandre Marcati's user avatar