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9 votes
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XNA ContentManager.Load causes string allocation

Your solution to the problem is correct - hold your own references. In my games I take it a step further with class Asset<T>. Basically: The Asset<T> type can exist in a not-yet-loaded state (a pub …
Jonathan Dickinson's user avatar
1 vote
Accepted

Load XNA Content Type from File

I had a look at the code in ILSpy, and it's heavily generic. There isn't a private Read(Type type) method available. Your option on the PC to keep things quick is to use Expression objects - basicall …
Jonathan Dickinson's user avatar