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The creation of balance to prevent a game from being too easy or too difficult for players. Also applies to competitive balance.
3
votes
How is game difficulty tested/balanced?
an idea I've seen mentioned elsewhere is to sit pairs of people in front of the application[game in this case]. They're more likely to reveal their thought processes to someone else watching and the 2 …
2
votes
How do/should MMOs handle disconnection during PvP?
If you have a way of modeling the players usual patterns in battle you could send them into an AI mode until they reconnect or the battle is over whichever comes first. But don't give them any rewards …