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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.

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1 answer
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Extending the camera vs CameraHelper class vs camera field

I am following an eBook called "Learning Libgdx Game Development" In it, the author implements a CameraHelper class that implements Zoom, target-following behaviour, and probably some other things along …
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Aligning animation frame assets with different sizes

SOLVED ! I have modified the code as follows: instead of just position.x and position.y as arguments in SpriteBatch.draw() i modified those values as follows after some trial and error position.x - c …
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1 answer
146 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that …
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