Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
0
votes
1
answer
48
views
Extending the camera vs CameraHelper class vs camera field
I am following an eBook called "Learning Libgdx Game Development"
In it, the author implements a CameraHelper class that implements Zoom, target-following behaviour, and probably some other things along …
0
votes
Aligning animation frame assets with different sizes
SOLVED ! I have modified the code as follows: instead of just position.x and position.y as arguments in SpriteBatch.draw() i modified those values as follows after some trial and error
position.x - c …
0
votes
1
answer
146
views
Aligning animation frame assets with different sizes
I have code that changes texture in each frame depending on the player's state - walking, idle.
My problem is that the idle texture (from separate png) has a slightly different size, and due to that …