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A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

7 votes
Accepted

How to make healing in an exploration game interesting

Perhaps you can add some non-conventional healing system. Like for example : Health steal -> percentage of health gained = percentage of enemy health lost, and varies with enemy level. Every nth hi …
Yash Mishra's user avatar
0 votes

Are delayed abilities bad in turn-based strategy games?

There are no good or bad styles. It is the execution that matters. Often unique play styles are received badly (initially, due to prebuilt mindsets) but gain good traction later on. But, if you thin …
Yash Mishra's user avatar