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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
3
votes
How to detect that user has touched UI canvas in Unity 4.6?
On Mobile you need to need pass Touch.fingerId as parameter into EventSystem.IsPointerOverGameObject(int pointerID), but it is still not perfect, as it fails on TouchPhase.Ended.
See this code:
pub …
2
votes
Accepted
Find asset labels at runtime
Unfortunately, you can’t access the labels during runtime.
As you said methods like AssetDatabase.GetLabels and AssetDatabase.FindAssets are part of the namespace UnityEditor, which can’t be used in …
2
votes
Accepted
how can I put an array of objects into a script?
In the Unity Editor can select multiple files in the project view and drag them on the array in the inspector. Make sure the inspector is locked on the game object, so that it does not lose focus. …
1
vote
Accepted
How to display a GUI text at run time in unity?
start a coroutine, which first waits for 1 second, and then set a boolean member variable to true (which initially is false)
in OnGUI => if the bool is true show the Label
1
vote
Unity: Object is underneath another object but shouldn't be
For Physics2D the method needs to be called OnCollisionEnter2D and both gameobject needs to have a Collider like BoxCollider2D or CircleCollider2D
public class EnemyMovement : MonoBehaviour
{
vo …
1
vote
Accepted
How to make sure that all the UI elements were the same size on all screens in new Unity 4.6...
The Canvas Scaler has a property called Ui Scale Mode, just select the option Constant Physical Size