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12
votes
Accepted
Using XNA ContentPipeline to export a file in a machine without full XNA GS
Seems like the right answer to this is to skip the ContentPipeline and use Texture2D.FromStream to load the textures at runtime. This method works fine in a PC and even though there will be a small …
1
vote
Load XNA Content Type from File
If you can use Reflection on your target platform, then it's possible as follows:
var contentLoadMethod = typeof(ContentManager).GetMethod("Load").MakeGenericMethod(ContentType);
contentLoadMethod.In …