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Using XNA ContentPipeline to export a file in a machine without full XNA GS

Seems like the right answer to this is to skip the ContentPipeline and use Texture2D.FromStream to load the textures at runtime. This method works fine in a PC and even though there will be a small …
David Gouveia's user avatar
1 vote

Load XNA Content Type from File

If you can use Reflection on your target platform, then it's possible as follows: var contentLoadMethod = typeof(ContentManager).GetMethod("Load").MakeGenericMethod(ContentType); contentLoadMethod.In …
David Gouveia's user avatar