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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.

1 vote
1 answer
226 views

Does LibGDX have methods capable of creating dynamic text like in candy crush?

If I were to do this in Libgdx, would I have to use the Animation class and provide multiple texture regions of the buttons to create this animation effect? …
Erick Adam's user avatar
1 vote
2 answers
912 views

LibGDX: Why won't certain actions work on my Actor?

In my GameClass, I called the Stage.act and Stage.draw methods in the right order accordingly. I have actions set up so that the actor fades in/fades out, bounces down/up, and also rotate, like so: …
Erick Adam's user avatar
2 votes
0 answers
283 views

How to add AdMob to Libgdx in 2018?

I found this article here: https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx But it's from September 2017, and since then Android and Android Studio have been updated. … How can I add AdMob to my LibGdx game currently in 2018? …
Erick Adam's user avatar
1 vote
1 answer
2k views

LibGDX: How to use AssetManager with Texture Atlases?

A similar question was asked before, but I never saw an answer. How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a …
Erick Adam's user avatar