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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
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Does LibGDX have methods capable of creating dynamic text like in candy crush?
If I were to do this in Libgdx, would I have to use the Animation class and provide multiple texture regions of the buttons to create this animation effect? …
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LibGDX: Why won't certain actions work on my Actor?
In my GameClass, I called the Stage.act and Stage.draw methods in the right order accordingly.
I have actions set up so that the actor fades in/fades out, bounces down/up, and also rotate, like so:
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How to add AdMob to Libgdx in 2018?
I found this article here: https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx
But it's from September 2017, and since then Android and Android Studio have been updated. … How can I add AdMob to my LibGdx game currently in 2018? …
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LibGDX: How to use AssetManager with Texture Atlases?
A similar question was asked before, but I never saw an answer.
How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a …