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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
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How can I implement audio stop/pause/resume in Java?
In Java, we can play audio like this:
audioInputStream = AudioSystem.getAudioInputStream(audio);
AudioFormat audioFormat = audioInputStream.getFormat();
DataLine.Info info = new Info(SourceDataLine.class … Or is there any alternative Java audio library? …
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How can I play audio instantly in Java?
But when I tried to play some very small audio very frequently (say, the audio played when a small enemy is killed), it blocks my main thread and make the game very slow. …