This is a problem that seems to have no reasonable answer anywhere around, yet is a commonly needed aspect of developing game mechanics.
Problem
When I rotate my player's capsule collider, the attached camera boom rotates with it.
Specific Problem
When I set my actor's rotation directly, the camera orients itself immediately with the player's direction, then immediately returns itself to the previous view, creating a massive camera jitter, especially at lower framerates.
The question
How do I prevent this behaviour
OR
How do I reapproach problems of rotating the player character?