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Skeletal animation with ASSIMP, COLLADA, and glm
I have been trying to learn how to implement skeletal animation (skinning) from COLLADA files using ASSIMP and glm. But after a week of being stuck reading different tutorials and posts I have found ...
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COLLADA: Inverse bind pose in the wrong space?
(Crosspost from StackOverflow)
I'm working on writing my own COLLADA importer. I've gotten pretty far, loading meshes and materials and such. But I've hit a snag on animation, specifically: joint ...