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What makes the network coding for MUDs different from that of MMORPGs?

(I understand this is a bit broad, but I'm not a game developer, so I don't have a particular problem that I'm trying to solve.) I can understand why the network coding for MMORPGs is so complicated ...
joshisanonymous's user avatar
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1 answer
518 views

How to set up server architecture using C++

I'm trying to make a Multi User Dungeon (MUD) game, and obviously a pre-requisite to that is a server. I've seen stuff like this: ...
Henery Johnson's user avatar