All Questions
6 questions
1
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1
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DirectX 11, support for Font drawing
I have recently started to work with DirectX 11 and 12, I am using Microsoft Visual Studio Community Edition. I am under a 64-bit machine. I am currently rendering a frame with background and a window ...
6
votes
2
answers
1k
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How to display unicode text in monogame?
I'm looking for ways to draw any characters that may be entered in any language, on any keyboard, so that I don't have any trouble with limited language support in a monogame project.
So far I've ...
1
vote
2
answers
463
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Directx displaying selectable text
I am new to direct x and following this tutorial : brayzarsoft (part 14) I was able to display text. However, using this method the text is rendered to a texture.
When you look at games that have ...
1
vote
0
answers
914
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AddFontMemResourceEx and D3DXCreateFont corruption
I'm trying to load a font from a buffer using AddFontMemResourceEx and then creating a D3D font with D3DXCreateFont. This works fine on every platform except Windows XP, where it causes the wrong ...
1
vote
1
answer
792
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Reuse VertexBuffer or new VertexBuffer object?
I'm trying to render bitmap fonts in directX10 at the moment, and I want to do this as efficiently as possible. I'm having a hard time getting a start on my design because of this question though.
So ...
3
votes
2
answers
3k
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Creating Font Textures in Direct3d without D3DX
Update: The completed solution using Nathan Reed's answer is posted in my answer below
A few open source programs I've seen that render installed fonts do something like this...
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