# My .FBX model is not picking the .TGA texture file

I'm at a complete loss.

An artist has sent me a 3D model so I can test it in Unity. This is exactly what I got:

 - Guy.fbx
- Guy_DIF_512.tga


Alright. So I move the folder into the Unity inspector. Suddenly, a Materials folder is created within such folder. The Materials folder has one material.

Anyway, now I put the Guy prefab into the scene. It doesn't have textures applied.

No problem. A simple Google search yields this response:

The textures for your model have to be in your Unity project for Unity to apply them automatically when you import.

There are 3 different ways to make sure this happens

2 Embed them in the FBX

3 Copy the textures into your project before you import your model

I will avoid the second option for now to avoid troubling the artist. Let's see the third option...

3 If you are using 3D software packages that might not have newer FBX plugins or are importing native files you generally do not have the option to embed media, so you will need to copy the textures into a directory inside your project called textures - nested next to the model before you import it e.g.

\Projectx\Assets\Models\Textures\ModelTexture.tga

\Projectx\Assets\Models\Model.fbx

Ok, so I created Assets/Models/Textures and imported the Guy_DIF_512.tga file into it. Then in Assets/Models folder I import the Guy.fbx file.

Doesn't work. The model still doesn't have textures applied.

Alright, so let's look at the first option then.

... Let's look at the first option...

1 If you create your textures in your Unity project to start with and source them from a \textures directory nested under Models for example, Unity should always create materials and pick up the textures correctly at import

**\Assets\Models\Textures**

**\Assets\Models**

Uh, isn't this the same as the third option?

How do I import my 3D model?

I am using Unity 5.