Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [fbx]

Fbx is a file format from Autodesk which is used to store 3d models.

0
votes
0answers
13 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
0
votes
0answers
13 views

Extra keytimes in FBX baked animation

I've exported my 3D model with animations in Blender to FBX, then used fbxconv-gui to create G3DJ file. The animations contain keytimes always like this even if I want to use different frame rate: ...
0
votes
1answer
36 views

How to transform Capsule Component in UE4?

The collision of the character with the environment only works correctly (in the eyes) when I use the original skeletal mesh. I tested it in the most varied sizes and it worked perfectly. It turns ...
0
votes
1answer
38 views

How to change the mesh of the character in UE4?

I made a Bellsprout mesh in Blender, exported it as an FBX file, and imported it into UE4. I can insert it in the stage without problem, but I would like to use this Bellsprout mesh to replace the ...
0
votes
0answers
26 views

FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
0
votes
0answers
32 views

FBX SDK - normals import - bad normals - cad source

Perhaps some one had simmilar issue. I'm out of ideas, spend on it quite a while now but nothing I do seems to help... I have attached below 2 functions I tried to run/various configuraitons. So far ...
0
votes
0answers
12 views

IK in collada files and fbx files

I'm currently looking to create my own collada and fbx file parsers. But I read that animations on collada and fbx files are implemented through bones and skinning (skeletal animation). My question ...
0
votes
0answers
31 views

Tangent and Binormal direction if FBX file format

What is the consensus on tangent and binormal direction in FBX file format? Where does the binormal and tangent pointing to in uv coordinate system? Is tangent pointing along U axis and binormal ...
7
votes
2answers
2k views

“DirectX will only draw polygons with an [X,Y] from [-1,-1] to [1,1] and with a Z from 0 to 1.”, What does this mean and how to work around it?

I've been following the D3D11 tutorials on Rastertek to expand my knowledge on rendering which I will need as I want to build my own engine, as a hobby. After finally getting a model to be rendered ...
0
votes
1answer
73 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
0
votes
0answers
8 views

How do I put duplicated, modified animation clip into original model?

I can't modify imported animation in Unity because it's read-only. To solve this, I duplicate that animation clip, so now I can modify the keyframes. However there's no way to add animation event/...
0
votes
1answer
94 views

Import .fbx animation from Maya 2012 to Unity 2018

I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
0
votes
0answers
26 views

Why is it that THREE.FBXLoader excuting in ipad caused a error “a.indexOf is not a function.(In 'a.indexOf(0)'), 'a.indexOf is undefined”?

I wrote a program which using FBXLoader to load the fbx object. It running quite smoothly in the PC browser and mobile browser such as chrome and safari. However, when it is running in the ipad ...
0
votes
0answers
20 views

Unity / How can i prevent my model from blinking when it doesnt have normals?

Somehow the light which is shining on a moving model is making it "blink" (its like getting very dark and then very lit again. The model has no normals. (unity import settings: normals: none) Is ...
0
votes
3answers
2k views

Can't change materials of model from FBX

I was used 5.x before, and that version when I loaded FBX, Unity generated each material automatically, so I can change them like assigning textures or change shader. And now I switched to 2017.3, ...
1
vote
1answer
183 views

Blender Animations glitchy in Unity

I have created a gorilla and its animations in Blender, exported the file as an FBX file and then imported it in Unity. The animations works fine in Blender, the loop is perfect for the walking ...
1
vote
0answers
108 views

Set FBX creator while exporting using FBX SDK

I am using FBX SDK 2018.1.1 to write a simple utility application on windows that will export existing FBX file (this file is exported from Blender 2.79). I need to set the creator of the final FBX ...
0
votes
1answer
538 views

Convert the animation inside FBX into Unity

Recently i bought a package with an fbx and lots of animations. Since I want full control and change a couple of details, I want to convert them into the regular Unities Animation System. I cant ...
0
votes
0answers
99 views

Importing fbx models made in Cinema4D in unity at runtime

In my app I have requirement that I will be given a url and using this url I have to download a fbx model and then show it in the scene. I am able to download the model from the url using the below ...
0
votes
1answer
66 views

How to hide fbx files for commercial release

I see that all commercial games I've played never expose their fbx files - usually, they archive the fbx files into PAK file or BIN file. For example, Torchlight 2 use OGRE3D for their Graphic Engine,...
0
votes
1answer
198 views

Baked GI artifacts with Blender and Unity

I've created a very simple model in blender, exported it as FBX and imported in Unity. When I generate light maps on unity I got these strange artifacts (check the images attached here). I've verified ...
0
votes
1answer
400 views

Smooth shading in Unity

I would like to have more higher poly sphere than in Unity standard sphere. I have made sphere in Blender, set smooth and imported in Unity as fbx. Now, I have problem that for every face there is a ...
-1
votes
0answers
25 views

Why are the internals of my model being exposed when I export to Android?

In my scene, I have a couple of models. In the editor and on iOS they look fine, but when I export the scene to an Android device, the internals of both the models are being exposed as if the ...
1
vote
1answer
732 views

Can we merge multiple FBX files, using Maya, and export as a single FBX file?

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...
1
vote
1answer
433 views

Load FBX material data

I have the following piece of C++ code which I use to load triangle vertices from an FBX file: ...
0
votes
1answer
467 views

Fbx SDK Importer issue (texture / uv related)

I am using the latest autodesk FBX Importer SDK, but whatever I do, I am unable to get the uvs right. Some parts are textured properly while others are not. I am using Direct3D9 and Direct3D11 (same ...
1
vote
0answers
144 views

Automated animation retargeting

I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
0
votes
1answer
148 views

Import Material from blender into unity Export FBX

There have been several questions like this but nothing that is quite the same. I've noticed when Mixamo can create models with materials attached in their FBX. I'm trying to do the same in blender, ...
0
votes
1answer
167 views

Getting the material name or index from a Blender FBX model in MonoGame

I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame? To be clear, I don't ...
1
vote
1answer
56 views

What is the “TangentsW” attribute inside the FBX file format for?

sometimes it is -1, sometimes is +1. Do I need it for the rendering of the normal maps?
1
vote
2answers
676 views

FBX animation works in 3DSMax but not with Assimp [closed]

I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax or in the Unity editor, the file and animation seem good, but when I use Open 3D Model(the official ...
1
vote
0answers
225 views

Edit bone transforms for each key frame to fix mixamo animation

I have downloaded FBX animations from Mixamo.com for use in game. But seems like the "root" skeleton bone does not have translations in Z axis; which makes animations like climbing a ladder or ledge ...
6
votes
1answer
436 views

Imported Blender .fbx model appears transparent

I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent. I already have the normals pointing in ...
2
votes
1answer
713 views

Keep the prefab connection with FBX

The steps I have perform: Added an FBX in UnityProject. FBX added to scene hierarchy. Made Prefab of the FBX. Everything is working fine. Now I added a script to the prefab and make some object ...
2
votes
1answer
677 views

Why does my imported FBX animation not display correct in game?

This issue seems to arise with joint rotation animation. ...
2
votes
1answer
33 views

What might cause edges of an FBX model to appear curved?

I'm developing an importer/exporter using the FBX SDK. One model I've been using for testing really has me scratching my head: http://www.turbosquid.com/3d-models/maya-tower-bridge/328242 When I ...
1
vote
0answers
225 views

Cannot obtain correct bone transform matrix data

I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources: ...
1
vote
0answers
345 views

Unreal Engine 4: How to make blueprints with FBX chunks of DestructibleMesh?

Into my project I imported a .FBX file that contains several small pieces. It's a helicopter rotor with about 220 parts. I now want to write blueprints with these pieces but not only with the whole ...
1
vote
0answers
688 views

Loading FBX Files into a DirectX 9 Application

I'm having an extremely difficult time trying to convert an FBX file into a format that can be used with DirectX. I've read a lot of articles on forums all over the internet and have followed ...
1
vote
1answer
1k views

How to use .fbx for 2D animation in unity 2D

I am new to unity so please bear with me. I have come to know that for animations it is better to fbx format in unity rather than sprite sheets. I am using unity 5.2 and till now i created all my ...
0
votes
1answer
926 views

DirectXTK Model : How to draw with custom vertex & pixel shader?

Here is the code I use to render a .cmo (from .fbx) mesh : ...
0
votes
2answers
1k views

Unity - custom Export and Import FBX Data

I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that. But my question would be how can I read those ...
1
vote
4answers
823 views

MonoGame/XNA 3D fbx model produces strange rendering output

The Problem: I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
0
votes
0answers
1k views

How to apply transform matrices retrieved from FBX

I'm trying to import a skeletal animation using FBX SDK. I followed this article, managing to load all the needed data, but when I try to display the animation the mesh falls apart. My knowledge of ...
0
votes
0answers
501 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
1
vote
0answers
156 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual Studio....
1
vote
0answers
371 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
3
votes
1answer
317 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
0
votes
1answer
2k views

Missing Visual Studio 2013 Templates [closed]

Visual Studio 2013 is missing the installed templates related to graphics, SPECIFICALLY the fbx scene template.. Why is this so? And where do I get them ?
1
vote
1answer
1k views

My .FBX model is not picking the .TGA texture file

I'm at a complete loss. An artist has sent me a 3D model so I can test it in Unity. This is exactly what I got: - Guy.fbx - Guy_DIF_512.tga Alright. So I move ...