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Questions tagged [fbx]

Fbx is a file format from Autodesk which is used to store 3d models.

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How to merge multiple fbx animation files?

How can I merge multiple fbx animation files into one longer file? I have set of humanoid animation files in fbx format, and am looking to have them all in one longer animation file (fbx). I tried the ...
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contentexporter FBX->SDKMESH warning and bad output

I am using the directxtk contentexporter to convert a a fbx file with animation to sdkmesh. The fbx file is exported from blender, it includes an animation using model bones. After exporting to fbx, I ...
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Thin gaps in shadows of FBX models imported into Unity

I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
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How to combine an FBX/Texture folder combo into just one FBX file?

Like the question states. I need to combine an FBX+Texture Folder combo into just an FBX file. If I export my own models from Maya it have option "Embed Media" to include the textures. ...
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Using FBX Exporter messes up materials of VRM?

I am trying to export a VRM into an FBX to edit in Blender. To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX. This almost works great. However, I have an ...
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FBX SDK Transformation/Scaling

I am using the FBX SDK to load 3d models into my rendering application. I can successfully traverse the object hierarchy and pull vertex data for the individual scene meshes and display the meshes in ...
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USDZ horizontal plane position wrong

I'm exporting an object from Blender to an FBX (or GLTF/GLB) file to then convert it in Reality Converter. Inside there, everything looks good, all animations work and the object is positioned on 0 0 ...
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Can someone help me understand what CollectBones in AssetImporter.cpp does, and what are Pivot nodes?

The following code is from Urho3D's AssetImporter.cpp. ...
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Objects lose their individual positions and rotations when imported from FBX using Assimp

I am a newbie trying to learn DX11. I successfully put my obj model into the program by using assimp. Unfortunately, I cannot load the same model in fbx format correctly (both of them were exported ...
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Material diffuse Colour is not correctly showing on unity 2020

I have a model which has been exported in Unity 2020, it is not showing the exact colour as I have in max. Instead, it showing white colour in diffuse. But if I bring the same FBX into unity 2019 then ...
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Managing multiple animation files in a Unity project

I am on my project, but find it hard to understand what I'm missing from those few animation and rigging tutorials. I have an FBX I modelled and rigged from blender... Or I could just take a model ...
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Problem importing Blender materials into Unity via FBX

I've created a simply low poly house in Blender (2.92) that I have imported into Unity as an FBX. Materials (simple colours) are all set up in Blender. Initially this was all working fine. Colours all ...
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Can't correctly map uv coorditates from a fbx file on a mesh

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Exported FBX to Monogame doesn't translate all meshes

I'm taking a crack at a minecraft clone in Monogame, and I am trying to get my model to render as it's shown in Blender 2.9.1. When I look at the model in Blender, it looks great. When displaying in ...
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Unreal Asset export : vertex-shader

I have an Unreal asset, and we need to convert or replicate a similar visual appearance in Unity. Initially, we started converting the Unreal asset into FBX. Used MAYA to reload the content with ...
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Rigged blender model is deformed when imported into Unity

I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine: All scales and rotations are normalized There is no unassigned vertex There is no weight bleeding ...
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Shader map in unity

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
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A building imported from Blender is missing parts

I want to make a scene that a player can log into using my django server and walk around. So, I created a simple building inside Blender that resembles my school's building. (And yes, the building ...
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Offset Animated character after applying animation

I have 2 FBXs in my project. They are identically named - top to bottom - in their respective FBX hierarchies. When I bring them both into unity, FBX A is T-Posed & FBX B has an Animation within ...
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Blendshapes in Unity vs Blender

I have a model from a package that has existing Blendshapes that work fine. I'm a bit of a Blender newb, though. I'm trying to add a Blendshape for spikiness to a cube model. It's early WIP, but it ...
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2 votes
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Mesh distorted during animations exporting from Blender + Rigify to Unity 2020

I finished my first 3D Character with a couple of animations using Blender 2.8 and Rigify. I'm exporting it to Blender as FBX file and everything seems to work. The only problem I have is with the ...
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Exporting scene during gameplay to FBX

In Unity is there a way to add a menu button during gameplay that allows the player to export the current scene as an fbx file? My googling and research shows that its possible to do this while ...
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What is the use of FBX files in Unity?

I downloaded the Space Kit from Kenney's assets and imported it to my project. I saw a subfolder called Models, with many files with .fbx extension (e.g. "alien.fbx", "astronaut.fbx", etc.). When I ...
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When importing Mixamo animated characters into Unity, they come without avatar?

I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
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Problem when importing fbx in Unity made in Blender

First I will explain how do I make my object in Blender: I want to make an object with a texture that have transparecies (png image). I unwrap my object and then apply the image to it in the UV ...
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Imported FBX animations (exported from Blender) have different, messier keyframes than in .blend file?

I imported an a character to Unity 2019.2.8 that I made in Blender 8.0, which was exported from that program in .FBX format. The animations play back the same (perceptually, but the keyframes are very ...
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Parts of 3D model disappear during animation

I'm trying to properly play an animation done in Blender 2.8 inside my OpenGL application. When the animation is running, it happens that at some particular frames, some parts of the 3D model "...
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Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
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Libgdx fbx converter doesn't write meshes to g3dj file

LibGDX FBX converter doesn't write meshes nor materials to g3dj file. This happens with blender 2.8 when exporting model to FBX then converting it to ...
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3 votes
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Blender rigid body physics animation into Unity?

I'm stuck trying to get these cube objects to explode into chunks when destroyed in Unity. I've set up a physics sim in Blender of the effect I want, originally planning to replace the unbroken ...
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1 vote
1 answer
537 views

ASSIMP skeletal animation with some FBX files has issues - weird node added

Hi I'm trying to work load fbx files to my OpenGL Renderer using ASSIMP. However, weird nodes that are not in the original fbx file are added whenever I load the file with the ASSIMP importer. For ...
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Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
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Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
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Where to find animated matrix transformations in an fbx file?

Where can I find matrix transformation animation data in an fbx file? I have an fbx file with animations. I have successfully read the indices, matrix, and weight from it. How can I get the frame-by-...
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How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
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How to transform Capsule Component in UE4?

The collision of the character with the environment only works correctly (in the eyes) when I use the original skeletal mesh. I tested it in the most varied sizes and it worked perfectly. It turns ...
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How to change the mesh of the character in UE4?

I made a Bellsprout mesh in Blender, exported it as an FBX file, and imported it into UE4. I can insert it in the stage without problem, but I would like to use this Bellsprout mesh to replace the ...
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FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
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7 votes
2 answers
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"DirectX will only draw polygons with an [X,Y] from [-1,-1] to [1,1] and with a Z from 0 to 1.", What does this mean and how to work around it?

I've been following the D3D11 tutorials on Rastertek to expand my knowledge on rendering which I will need as I want to build my own engine, as a hobby. After finally getting a model to be rendered ...
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I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
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Import .fbx animation from Maya 2012 to Unity 2018

I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
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Unity / How can i prevent my model from blinking when it doesnt have normals?

Somehow the light which is shining on a moving model is making it "blink" (its like getting very dark and then very lit again. The model has no normals. (unity import settings: normals: none) Is ...
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3 answers
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Can't change materials of model from FBX

I was used 5.x before, and that version when I loaded FBX, Unity generated each material automatically, so I can change them like assigning textures or change shader. And now I switched to 2017.3, ...
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1 answer
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Blender Animations glitchy in Unity

I have created a gorilla and its animations in Blender, exported the file as an FBX file and then imported it in Unity. The animations works fine in Blender, the loop is perfect for the walking ...
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Set FBX creator while exporting using FBX SDK

I am using FBX SDK 2018.1.1 to write a simple utility application on windows that will export existing FBX file (this file is exported from Blender 2.79). I need to set the creator of the final FBX ...
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Convert the animation inside FBX into Unity

Recently i bought a package with an fbx and lots of animations. Since I want full control and change a couple of details, I want to convert them into the regular Unities Animation System. I cant ...
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Importing fbx models made in Cinema4D in unity at runtime

In my app I have requirement that I will be given a url and using this url I have to download a fbx model and then show it in the scene. I am able to download the model from the url using the below ...
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How to hide fbx files for commercial release

I see that all commercial games I've played never expose their fbx files - usually, they archive the fbx files into PAK file or BIN file. For example, Torchlight 2 use OGRE3D for their Graphic Engine,...
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452 views

Baked GI artifacts with Blender and Unity

I've created a very simple model in blender, exported it as FBX and imported in Unity. When I generate light maps on unity I got these strange artifacts (check the images attached here). I've verified ...
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652 views

Smooth shading in Unity

I would like to have more higher poly sphere than in Unity standard sphere. I have made sphere in Blender, set smooth and imported in Unity as fbx. Now, I have problem that for every face there is a ...
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