Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work?
Picture this: the tiles themselves are square (not diamond) but all objects placed on them (sprites, terrain objects like trees, buildings, etc) are drawn from isometric view as if they were on diamonds.
This might be a silly question to ask, but I'm having difficulty understanding isometric perspective.