For my 2d game, I want to set background image. So that I am using multiple background images for that purpose.
But it can't set correctly on screen that illustrated in following image.
Also for setting background correctly, I am calculating camera orthographic size based current resolution and loading that sprite dynamically.
My camera inspector setting illustrated in following image.
My basic target is to display my background image in full screen without any bar. For example, If I have resolution of 600x1024 resolution and I am loading same resolution image then it should be display in full screen.
But you see that I can't able to get this result. So please some one help me to come out of this. If you want any more detail then I will provide at any time.