I have a problem with displaying images in my Canvas, as they're not displaying exactly like the imported image.
In the image below, the sprite on the left is how it looks when it's imported. The sprite on the right is how it looks in the canvas. Notice that some of the pixels have incorrect colours, like the lighter pink in the center of the staff's top is gone, the eyeball is a darker shade, some of the colouration under the hood is wrong, and other errors.
( The sprite is just a test I took from somewhere else, not what I intend to use as a final product. )
The project is 3D (going for a 2.5D look with billboard sprites) set to 384x224 resolution, orthographic camera size of 3.5, no anistropic textures, no anti-aliasing.
Is there some setting I missed somewhere to ensure that images display 100% exact like the source sprite when used in the Canvas?
EDIT Sprite in the Inspector (Seems to also not be correct)