I am making a multiplayer game using Unity3D, similar to SecondLife (but focusing on a particular gameplay task). Users will be able to register/login directly in the game and their character will be spawned. So far, I have made the back-end Rest-ful API to manage users. I am able to use login and register from the unity itself ( Using REST Calls e.g. www.myDomain.com/api/login ) but how do I spawn the characters accordingly?
Also, currently I am making a token based authentication system for the API ( much like Facebook, Twitter) as the API itself is state-less. Should I be storing the tokens in playerprefs?
I have gone through this tutorial but it doesn't seem to solve my problem. Any kind of direction will help. Thank you.