I created a blender file and then converted it into the j3o file. The only way to load the 3d structure in the game is through a Spacial object:
Spatial towerModel = assetManager.loadModel("Textures/tower.j3o");
Initially the tower in the scene was composed by a simple Geometry:
new Geometry("Tower." + index, new Box(X_SIZE, Y_SIZE, Z_SIZE));
To substitute this implementation with a proper 3d tower I need to use the Gemetry object from the 3jo.
How can I extract the Geometry from the j3o file?