I am trying to import an animated character body (with skeleton) from 3D Studio Max to JMonkeyEngine 3, but while we succeeded at importing some animations, we cannot seem to export the skeleton to .skeleton.xml
using OgreXML format. Since OgreXML seems to be the favored way to import models into JME, we dropped .obj
files and such.
How can I get a .3ds
file into my JMonkeyEngine project?