I'm porting a Unity game to Android, and I've set up the "Minimum API Level" in the Player settings to "2.3.3 (API level 10)".
However, on the store, it says "Requires Android: 1.6 and up".
On the Google Developer Console I didn't find this setting, so I guess the store is just trying to "guess" it examining the application, and failing.
Did I miss something?