I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C]
and I have the amount I want to blend each as [0.5, 0.2, 0.8]
, how can I blend between these points with the amount I need? I asked this previously and got an answer.
But, when all values are 0
, I need to return to a Default
point, so all blending must take effect as if deviating from the Default
.
How do I calculate this? I'm sure its not just a weighted barycenter anymore?