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I dont understand part of UDK's license about DLLBind:

does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?

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    \$\begingroup\$ It says clearly you can bind 1 DLL per class (script). \$\endgroup\$ Commented Nov 1, 2012 at 23:07

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This functionality is intended for use by UDK developers

What don't you understand?

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  • \$\begingroup\$ this is not really an answer to the questions. "Does the license agreement allow DLLBind to be used in UDK projections? Could I use DLLBind for commercial games without buying a c++/native license?" \$\endgroup\$ Commented Nov 1, 2012 at 23:48
  • \$\begingroup\$ "This functionality is intended for use by UDK developers". \$\endgroup\$ Commented Nov 2, 2012 at 5:48

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