I dont understand part of UDK's license about DLLBind:
does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
I dont understand part of UDK's license about DLLBind:
does it allow to use DLLBind in UDK projects? Could I use DLLBind for commercial games without buying c++/native license?
This functionality is intended for use by UDK developers
What don't you understand?