# Blender 2.6: Changing the Resolution (Rings/Segments) of a UVSphere's

I know that it's possible to change the resolution (I mean the rings and the segments) of a UVSphere by pressing [F6] and changing some arguments.

But what if I add a UVSphere to my canvas at first, then I do something else in the meantime and not till then I want to change the resultion of the UVSphere which I added before. Is that possible? Thanks.

• Just wondering, why you need that? – Luke B. Aug 4 '12 at 17:02

2. Press Shift+S and select Cursor to Selected
4. Press Shift+A and select Mesh->UVSphere