3
\$\begingroup\$

I know that it's possible to change the resolution (I mean the rings and the segments) of a UVSphere by pressing [F6] and changing some arguments.

But what if I add a UVSphere to my canvas at first, then I do something else in the meantime and not till then I want to change the resultion of the UVSphere which I added before. Is that possible? Thanks.

\$\endgroup\$
1
  • \$\begingroup\$ Just wondering, why you need that? \$\endgroup\$
    – Luke B.
    Commented Aug 4, 2012 at 17:02

1 Answer 1

3
\$\begingroup\$

The simplest thing would be to remove it and add a new UV sphere. Once the sphere has been placed, the options for changing it's attributes is gone. The only option I know of is to add a subdivide surface modifier to your sphere. That will subdivide all the quads, but it essentially only allows you to double your rings and segments, not increase them separately or by a factor less than 2. So to easily replace an existing UV sphere, you can do the following:

  1. Select the UV sphere you want
  2. Press Shift+S and select Cursor to Selected
  3. Press X and confirm delete
  4. Press Shift+A and select Mesh->UVSphere
  5. Choose your arguments
\$\endgroup\$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .