I have a rigid body with sphere shape attached and a static collidable box. When sphere hits the box at an angle, for some reason, the angle that it bounces off from is really small: https://imgpile.com/i/59FC34
I want to increase this angle somehow. What properties can I change in a rigid body to control this angle? NVIDIA PhysX allows changing interia, center of mass, mass, linear and angular dampening, restitution and friction (shape).