I'm trying to export a Unity Package and it's taking far too long (it just keeps counting, and doesn't end). I'm not sure why it continues to count in the PackageImporter.Tick but I'm wondering if others have noticed performance issues.

Unity Version: 2020.2.3f1 OS: Windows 10

  • \$\begingroup\$ Can you build your project without issues? \$\endgroup\$
    – Basic
    Feb 27, 2021 at 23:08
  • 1
    \$\begingroup\$ Can you tell us anything about what's in the package that you're exporting? If you make a new Unity project with just one or two assets in it, and export that as a package, do you get the same problem? \$\endgroup\$
    – DMGregory
    Feb 27, 2021 at 23:17
  • 1
    \$\begingroup\$ Actually, I found it was an issue with 2020.2.3f1. I've upgraded to 2020.2.6f1 and I have no issues exporting at all now. Thank you for following up here~ \$\endgroup\$ Feb 28, 2021 at 0:58

1 Answer 1


Following this thread from Unity Forums I came to a conclusion to update, I no longer have the issue I was facing with the ImportPackage.Tick() hanging the editor


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