I've blender model, it has noise texture and glossy shaders, when I import it to unity, they are not the same. I tried both cycle and Eevee render and was looking for different ways to export the fbx file, but nothing seems to work.
I am not sure, if it is even possible to export to shaders and noise texture from blender to unity or do I have to create material from scratch in unity?
This seems to be very common problem while importing material from blender to unity. I am able to find way to get UV color mapped material, I did it by creating new material in unity and add same texture image file that I used in blender.
Her is the my material in blender.
I tried using copy path option while exporting, but no luck
When I imported the file in blender,I've extracted the material like this
After extracting a .mat file appeared, but it doesn't have information related to noise texture or any blender shaders. this is the only file I can see after extracting the material.