There are plenty of examples of posts that describe how to set the default interpolation of specific images to GL_NEAREST, for example here, but they all have to be run after the image texture is defined.
My question is simply this: is there any way to set the default interpolation of every image, including ones that have not been created yet, to GL_NEAREST in a single statement? I will never use any other scaling method as I am making a pixel-based game, and I do not want to have to set the interpolation every time on_draw() is run. If there is no answer, then please say so.