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Questions tagged [image]

Questions related to images, including creation and modification

0
votes
1answer
56 views

How to keep consistent between image quality, device range support and final size of the game?

I develop a game with LibGdx framework but I would like to discuss more theoretical question. Criteria: I want to support as many devices as possible for my game (phones and tablets) I want to see ...
0
votes
0answers
14 views

ImGui: disable window move with drag event on image

I'm displaying an image with ImGUI like this: ...
0
votes
1answer
19 views

When I open an image from Unity in preview it's blank?

Ok, I need to know why this is and don't have the .png anywhere else. I have a texture in Unity that I need to edit in Photoshop, yet when I Reveal the image in Finder then open it in preview or ...
-1
votes
0answers
54 views

Permission for using game controller button image

(Maybe repost from here and here. But since my rep is too low, i can't post any comment on that questions. Sorry) If i want to using console controller button image (like this unity asset) or ...
0
votes
0answers
12 views

What is the right way to handle different device aspect ratios? [duplicate]

What is the right way to size background images for screens of different aspect ratios (AR)? Suppose I have a landscape portrait of a jungle scene. Is the minimum AR/size of the image the largest ...
0
votes
0answers
73 views

How to play a material's shader in an image? (Unity 5.2.0f3)

I would like to obtain the same effect as in Seasons After Fall in Unity 5.2.0f3 for a 2D project: https://i.stack.imgur.com/WCIhs.gif Here the trailer, https://www.youtube.com/watch?v=cmAWybFKNh8 ...
0
votes
1answer
14 views

Unable to add asset/sprite, not sure why

I'm using Unity and have a 2D project. I'm trying to add a background image to my project/scene, but I'm unable to. Adding smaller .png files to the project work fine, by simply dragging them onto ...
0
votes
0answers
71 views

Texture import settings script not working unity.

I have written a script that should make sure the aspect ratio of my image stays the same when i import it into unity. This is the script: ...
0
votes
0answers
35 views

Different colors when reading image in different programs

There's one png image: http://i101.fastpic.ru/big/2018/0816/40/09a8db6d94319d9683e9360af268de40.png It's truecolor with alpha-chanel. I noticed that if I use color picker in different image editors ...
1
vote
2answers
101 views

Unity Build not working because resources.assets is over 10GB in size.

I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in ...
0
votes
0answers
32 views

Change node color in spritekit

I have a vector illustration of a branch with a few leaves on it. I am moving the branch from the bottom of the screen to the top of the screen. But as the branch moves from the initial position (...
1
vote
0answers
91 views

Unity Pink Texture On WebGL

I'm trying to follow a youtube tutorial for my new game(images puzzle) and by using it's implementation on github to upload it later on facebook. When I run the game inside unity editor its work ...
0
votes
1answer
90 views

World space coords for 2d images

How can I make an 2d image using World space coords with a shape? Like a circle instead of a quad.In 3d you can modify the vertices but if I want a smooth circle there will be too much vertices. What ...
0
votes
1answer
17 views

How to prevent images from being resized in game maker?

This warning appeared in the compilation menu of my game. The images were rescaled in half. I understand that this happened because they had very large dimensions. It turns out that the images, ...
0
votes
1answer
32 views

Unity use image to load prefabs along a line

Say I have an image of PNG or a bitmap with a line zigzagging through it. I have done quite a bit of research in the answer still eludes me to how to use an image in unity and have it generate ...
1
vote
0answers
227 views

LibGDX background image not fitting the whole screen

I'm trying to add a background image to the game's main menu, and when I execute the game as a Desktop Application it fits OK, but if I execute it on a movile device (or using a virtual device) it ...
0
votes
0answers
102 views

How to transfer the shaderresourceview into image using sharpdx?

I had a texture which format was R32G32B32A32_Float, and I got it's shaderresourceview. If I want to transfer it into a image object, then how to do it? Is there any demo or code?
1
vote
1answer
61 views

Add picture in the Hierarchy view in Unity

How can I add a picture in the Hierarchy view in Unity? For example, Dragon bones does it automatically. Here it is : As you can see there is a picture on the right of the gameObject name.
3
votes
1answer
137 views

How do I detect a given sprite's bounds automatically using Java?

Background I have the following png file that contains the player sprite. As with any png file, the non-colored pixels are ...
0
votes
1answer
103 views

How to make progress vertical bar increase instead of decrease

I have a script for a vertical progress bar using filled image but the image decreases (basically you can see the full image when the game starts and then it goes down, like a health bar) but since it'...
1
vote
0answers
61 views

images loaded onto texture appear completely white

I am applying a texture to a primitive plane using ARKit and Unity like so, ...
2
votes
1answer
481 views

How to view 360 degree images in Unreal Engine 4

Is there any way I can view 360 degree images in UE4, Ive read about possibly mapping it onto a hollow sphere however it always seems warped. I am working on a virtual tour and would like to be able ...
1
vote
1answer
119 views

How can I improve the display of my png files?

I develop a mini Android game available from my github (also the release apk file). The game is for kids and you are supposed to catch falling object and get points for that. Now I just created png ...
-1
votes
1answer
253 views

Coroutine doesn't work

I've been trying to make this work for days and I can't figure it out. I have a code, attached to an enemy prefab, that should display an image a couple seconds after an enemy spawns (this is to show ...
0
votes
0answers
25 views

grow heap on load several bitmap-scale bitmap to screen size [duplicate]

in my game i use surfaceview And Canvas to draw sprites on screen for achiving this in all screen size: i test two way: first: when canvase want to draw Framebuffer(final bitmap) on screen, scale ...
0
votes
1answer
65 views

Get object position on texture

I'm rendering a 3D object to texture (2048x1600) and show this texture on a panel (1600x285) using a RawImage (2048x1600) component as child. This texture is rendered successfully on screen. This 3d ...
1
vote
2answers
73 views

Display image a couple seconds after an enemy spawns?

So right now I have enemies that spawn behind objects with a delay. What I need is to display an image on the screen 5 seconds after each enemy spawns (it's to show the player it has been "attacked")...
1
vote
1answer
968 views

UE4 Image Asset From String

I have a custom widget with an image component. I want to change the image dynamically based on a string from a data table. How do I do this?
1
vote
1answer
174 views

Processing large multi layered images with SharpDX

I'm currently working on an image processing project that pans and zooms on multi-layer high resolution images. The goal is colorize (including color, gain and noise) ...
0
votes
2answers
634 views

2D UI - Image with 1px border randomly gets different thickness

I created a test image that is 60 x 60 px, which has a 1px border. I then drop that into Unity as a UI sprite image set to the same size, however the 1px border on a few sides can appear to be ...
1
vote
0answers
240 views

How to load data from stbi allocated memory into java managed memory?

LWJGL3 provides me with simple wrappers around nothings' stb libraries. In order to load images I thus make use of the stb_image wrapper. My issue is that when I use this wrapper library, all I get ...
1
vote
1answer
39 views

Ground texture comes up blurry using the UV Rect Tool

Im trying to recreate the ground as this sample sprite sheet: https://opengameart.org/content/post-apocalyptic-expansion I downloaded the sprite sheet and extracted the top left block and saved it ...
1
vote
1answer
83 views

How to reduce the size occupied by my video animations?

I have a mobile game but my build size is currently 4gb. Furthermore, it crashes on open and I suspect it has something to do with the huge build size. In my project are 10 animations made of a ...
1
vote
0answers
34 views

What is the perfect sprite size for new ipads with retina displays [closed]

The graphic designer is sending me huge sprites 3000px in width drawn by hand. And now the company is hiring a professional painter to paint huge oil paintings for the game for other levels. Nothing ...
1
vote
0answers
49 views

How to hexagonate an image

I am making a biome map based off the entities in that area but I'd like to make it hexagonal shape instead of a cube. How would I do this? Or at least a better defining word on what I'm speaking of ...
5
votes
2answers
391 views

Unity: How can I get realtime image capturing at ~60fps?

I am writing an application in Unity which will be required to capture an image from a camera every frame (at ~60fps), and send the resultant data to another service running locally. The issue is, I ...
0
votes
0answers
53 views

How do I shade/uncover(?) certain part of the image using dithering?(unity)

I want my character under the roof to show up using dithering effect around my character, to give the impression that the character is visible, but there's a roof between the character and the player'...
3
votes
1answer
428 views

Effect only on one object (two cameras)

I have a problem. I want a Grayscale effect to be applied ONLY to the chair on the stage. The chair has a layer CurrentItem. And I have two cameras: ...
1
vote
1answer
101 views

How to make proper animations for a html5 game?

I am working on a web based MMORPG in html5. Therefore, I think about using Phaser.io to be the main engine of the game on the client side. I want the game to be isometric and I am wondering how to ...
1
vote
1answer
509 views

How OpenGL works with Windows GDI in order to produce output image on computer screen?

I am curious how GDI integrates with OpengGL in order to create image for computer screen. I know that GDI provide Device Context which describes window properties and as far as I know it also offer ...
2
votes
0answers
319 views

Unreal Engine: saving in-game images to disk without blocking game thread

I am working on an Unreal based open-source UAV simulation (Microsoft AirSim) where I am trying to capture and save images from a camera that's attached to the drone. The image underneath gives an ...
1
vote
1answer
117 views

Does GLSL support multitexturing?

I am using LWJGL libraries to code myself a game. I want to be able to import a project from blender to my game. I have the wavefront .obj reader and it works perfectly for my needs. Although because ...
0
votes
1answer
1k views

How to load and display an image in OpenGL ES 3.0 using C++

I'm trying to make a simple app on Android Studio using the NDK, JNI to call C++ code that load and display an image. I have managed to create the surface and draw a simple Triangle already. Now, I'm ...
1
vote
1answer
622 views

Unity Raw Image ui not showing when small

I have some Images online that I download using WWW class and the use as UI elements. So far all of them where working perfectly but now the one I added recently is ...
0
votes
0answers
796 views

Why do i have get the undefined reference to 'IMG_Load' for SDL2 using Eclipse?

I'm trying to load a '.png' image within an SDL window using the 'SDL_image library'. I know this problem has been outlined multiple times online but i still have the same problem after checking all ...
1
vote
1answer
2k views

Why doesn't SDL_Surface rendering work in SDL2?

I have done the following using C++: 1) I used SDL_CreateWindow() to create an SDL window ...
1
vote
1answer
88 views

Android build has white image over game

In unity when I am playing my game it displays fine, but when I build and run it to my nexus 5 there is this white something I don't even know over my game. Any suggestions for fixes?
0
votes
1answer
58 views

There any way to insert images inside the code (just for comprehesion) in any IDE compatible with Game Engine Unity3D (Monodevelop for example)? [closed]

My code has a lot of geometry codes, thinks that shouldn't be represented just by comments I don't know if it exists, but should be fine to insert images like png in the middle of codes explaning that ...
0
votes
1answer
190 views

Why Won't Image Drawing Work In JavaScript

In my game at the beginning the first thing that you'll see is a campfire with this code: ...
1
vote
2answers
599 views

.PNG changes color in Love2D

I have a small .PNG file. I load it with: picSmiley = love.graphics.newImage("salamander.png"); and I draw it with: ...