I wondered if anyone knows the terminology in which a Video Game uses an image with sets of ideas such as icons, graphical texts, and/or background images. Essentially, an 'All-In-One' image.
Likewise, how does the program utilize this 'All-In-One' image? I only know how to load images in separate files. Does it use some special cropping and load it as an individual image to a variable?
I appreciate any help you can provide.
P.S. I only have background knowledge in PyGame and Panda3D; hopefully, I can understand what you mean if you speak Unity.
Edit: Here are two examples that can give further clarification; would they still be called spritesheets? Also, #1's original filetype is .dds whilst #2 is .rgb; is there a contrast in using .png instead?
Example #1 - In Battlefield 2142, this is what the U.I. looks like in-game:
A subset of U.I.s comes from this file:
Example #2 - In TLOPO, this is what text looks like:
From what I can understand, it uses this image: