So, I am wanting to use Godot to get a (binary) file using HTTP and then either save it or, even better, turn it into a Resource in memory that I can use. It'll be WAV files that I'm getting in return (trying to implement MaryTTS, which is running as a server on localhost). I had a look at the docs for HTTPRequest, but can't seem to get a working solution.

I do $HTTPRequest.request("http://...") when a keypress is made, and I have the _on_HTTPRequest_request_completed() function, but this never seems to be called. I tried with the function in the same Node as the request (as per the docs' example), and I also tried putting it as part of a script for the HTTPRequest Node. If I hit the triggering key fast enough, it gives an error ("HTTPRequest is processing a request"), but if I do it slower, it doesn't give that error, so it appears it is finishing. It just doesn't do anything when it finishes. HTTPRequest gives a return value of 0, which I assume means no error? (Or should this give me HTTP status codes?)

Any idea what I'm doing wrong? Can HTTPRequest handle binary files? How do I get this working?

(Any suggestions on a better way to implement MaryTTS are also welcome).


1 Answer 1


Eventually managed to get this working, using HTTPClient instead of HTTPRequest.

I also implemented threading so it doesn't freeze the main thread.

Full code is here: https://pastebin.com/P1GYkvAX

Edit: As requested, some code samples. Basically it's a mix of the threading stuff here (https://docs.godotengine.org/en/3.1/tutorials/threads/using_multiple_threads.html) with HTTPClient from here (https://docs.godotengine.org/en/3.1/tutorials/networking/http_client_class.html)

func _ready():
    mutex = Mutex.new()
    semaphore = Semaphore.new()
    exit_thread = false

    thread = Thread.new()
    thread.start(self, "_thread_function", "")

func _thread_function(userdata):
    while true:

        var should_exit = exit_thread

        if should_exit:


func http_get(url_passed = ""):
    url_path = url_passed

func _exit_tree():
    exit_thread = true



func _http_get_worker():

Followed by the HTTPClient code, followed by:

        var player = AudioStreamPlayer.new()
        var sound = AudioStreamSample.new()
        sound.data = rb # "rb" is the received HTTP data
        sound.format = AudioStreamSample.FORMAT_16_BITS
        sound.loop_mode = AudioStreamSample.LOOP_DISABLED
        sound.stereo = false
        sound.mix_rate = 16000
        player.stream = sound
  • 1
    \$\begingroup\$ Can you show a small sample of the relevant code here in the question, in case the pastebin link is ever unavailable? \$\endgroup\$
    – DMGregory
    Sep 28, 2019 at 20:08
  • \$\begingroup\$ Added code samples as requested. :-) \$\endgroup\$ Oct 1, 2019 at 4:24

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